Aug 16, 2005, 09:53 PM // 21:53
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#21
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
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Aug 16, 2005, 09:53 PM // 21:53
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#22
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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A) I think this is a good idea B) These smartass responses just make you look like dumbasses with no imagination. It's a game, lighten up.
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Aug 16, 2005, 10:05 PM // 22:05
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#23
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Frost Gate Guardian
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
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I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.
Warriors is always on the front line. They are really helpless w/out the monk in fighting a heavy mob. a little improvement will help a lot for the warrior class. PLSSSS
Last edited by Jigs; Aug 16, 2005 at 10:08 PM // 22:08..
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Aug 16, 2005, 10:07 PM // 22:07
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#24
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by Jigs
I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.
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Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.
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Aug 16, 2005, 10:21 PM // 22:21
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#25
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
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I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.
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Aug 16, 2005, 10:24 PM // 22:24
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#26
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by Shinsei
I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.
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I'm not saying that exactly. Perhaps if it had, possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;
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Aug 16, 2005, 10:38 PM // 22:38
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#27
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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i dont really like the idea, but it could work something like this
Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical
The above is basicly less protection, more adrenaline
Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical
Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown
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Aug 16, 2005, 10:40 PM // 22:40
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#28
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Ascalonian Squire
Join Date: Jul 2005
Location: Michigan, USA
Guild: A F O
Profession: E/R
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Quote:
Originally Posted by Sagius Truthbarron
Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.
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whoa ... where is the maturity?
In real life (yeah, *gasp!* a world outside the game), tatoos/scars often make a person look "tougher." The same basic idea would work well for warriors. Perhaps an arm, leg, head design?
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Aug 16, 2005, 10:42 PM // 22:42
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#29
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by Sagius Truthbarron
possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;
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Lower armor and energy are a given if you're implementing armor with other bonuses (hopefully very noticable bonuses), and especially if this armor is more offensively focused. About the faster attack boost, I'm not sure what the attack speed caps at, but I'd be concerned if the bonus didn't stack with something like frenzy or tiger's furry, such as how stonefist gaunts currently don't stack with backbreaker (obvious balance reasons ofcourse). The diversity is just destroyed when the bonuses are dead, but in such a case as added dmg or adrenalin strikes, there's really no cap, giving them no dead spot. Ofcourse, you could always balance out the % attack increase on the armor so it can stack with every skill and skill combination, but there's always future skills to take into account, and I'd rather leave the field avaible for many more attack speed buffs. A.net's never been too good at balancing out the small subtle things anways
Edit:
Quote:
Originally Posted by derrtyboy69
i dont really like the idea, but it could work something like this
Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical
The above is basicly less protection, more adrenaline
Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical
Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown
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You see, with all your 70 AL, 10 vs. physical (no other bonus) pieces, there's really no reason at all to take them over a piece of knight's or gladiator's. Each piece of the set *needs* to give a unique bonus and strategical advantage than another piece, say you're going for a certain approach. The last set of boots especially I laughed at :P, must have been a typo. I feel you took maybe too wrong of an approach at the whole set, giving one piece only a whopping 33% speed advantage, but then a drastic disadvantage on the AL and energy section. I'd rather each piece were balanced, in such a way that they perhaps gave a 5% speed boost (if speed boost at all, since I've already expressed my disaproval of speed boosts on armors ), 60 AL (nice, round, basic number that relates to the armor of a caster), and perhaps a small -5 energy, or possibly no energy buff/debuff at all, since the AL alone seems balanced enough.
It's up to A.net to figure out the exact numbers and what bonuses they want, but I hope they're not fooling themselves into believing that the current options for armor are fine for a competetive environment.
Last edited by Shinsei; Aug 16, 2005 at 10:52 PM // 22:52..
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Aug 17, 2005, 01:46 AM // 01:46
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#30
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Ascalonian Squire
Join Date: Jun 2005
Guild: Zealots of War (ZoW)
Profession: W/Mo
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come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.
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Aug 17, 2005, 02:51 AM // 02:51
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#31
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Krytan Explorer
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Quote:
Originally Posted by Jigs
or maybe tattoo just to distinguish our characters from the rest. just yesterday, i went to storage and saw this character standing next to me and we look very the same. red hair, same face, same complexion and the same silver platemail armor. the only difference is our cape.
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Its your long lost twin bother/sister!
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Aug 17, 2005, 03:20 AM // 03:20
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#32
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Ascalonian Squire
Join Date: Jul 2005
Guild: Shimmering Blade
Profession: E/Me
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Quote:
Originally Posted by Weezer_Blue
No.
If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort.
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Ya, and there's no way in hell my wimpy elementalist cloth armour would stop that stuff either. I don't die with one hit. Celtic warriors painted themselves up and they withstood tons of beatings because of their battle rage. I don't see why berserker tatoos with a plus to adrenaline would be a bad idea.
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Aug 17, 2005, 06:13 AM // 06:13
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#33
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Krytan Explorer
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Its a question about work to be put into and the use of this.
The huge amounts of work i do see. It asking atleast for a new set of textures and maybe models. However, the use is not what i see. When you want to play a berserker copy (TM) go and use Battle Rage or Berserker Stance. There's your fine bonus thingies.
If you want to look like an ape on Armageddon Streak go and use the 15 k Gladiator Set. If its for the naked thingie go Ranger/Warrior - female 15 k Druid Armor and use a close combat weapon. But why should people in their mind want to look like an ape? Its allready bad enough having those tatoos in the first place and being semi-forced to use them for energy. But seeing another Tatoo Addition for Warriors? Oh my god...
You want Tatoos? Sure thing, you can have those of the monks. Give the monks your gladiator Armor with added energy regen instead. I think that would look cool and stuff and.. whatever. Nonsense idea here and this thread is even more nonsense.
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Aug 17, 2005, 04:41 PM // 16:41
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#34
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Ascalonian Squire
Join Date: Jul 2005
Location: Michigan, USA
Guild: A F O
Profession: E/R
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Quote:
Originally Posted by Kampfkeks
Nonsense idea here and this thread is even more nonsense.
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Ok, because you have something personal against tatoos doesn't mean the idea is "nonsense."
Quote:
Originally Posted by Drake_Grievous
come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.
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this, and other ideas similar to it posted above, are completely sensible. It's a war paint/battle scar idea. While the platemail armor of knights irl looked cool, it was almost completely unpractical and made for very difficult fighting. (not to mention uncomfortable and smelly) But, that doesn't matter so much as this is just a game. So, why not expand a little and give warriors the same option almost every other class has? (even rangers get some kind of tatoo design with some of their armors)
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Aug 17, 2005, 05:16 PM // 17:16
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#35
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Bow Warriors [BWAR]
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If they do make a tattoo armor for warriors, it should only be for W/Mo, W/N.. I don't think it should have to apply for any other class since they don't have tattoo armor.. Great suggestion anyhow!
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Aug 17, 2005, 05:38 PM // 17:38
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#36
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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This isn't a bad idea... Anything that adds to character diversity can only help....
as it stands right now at least in pvp warriors might as well be naked for all the good the higher armor does them if nobody hits them...
even if they allow at least just face tattos, if nothing more, I'm so sick of the brown hat to get +1 axe/sword/hammer =/ , same stats, hell I'll take the +20 armor vs physical off..
Although Chest/arm/face tattoos with like ascalon leggings/boots would look really awesome with a big 2 handed hammer.
Honestly even if it had the same stats as gladiators, I'd use it.
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Feb 21, 2007, 01:06 AM // 01:06
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#37
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Lion's Arch Merchant
Join Date: Oct 2006
Location: A pinapple under the Jade Sea
Profession: R/Mo
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Example of the future-
SS Necro in ToA- Yo dude would you like to do a 2 man 55/SS of FoW?
You-GOD! IM A WARRIOR NOT A MONK! JUST CAUSE I HAVE TATOOS EVERYONE INVITES ME! STFU N00B!
SS Necro- Man you have temper problems...
You-WELL IM NOT A N00B WHO DOESNT F**KING BOTHER TO READ THE F**KING W/D ABOVE MY HEAD AND NOTICE THAT IM NOT BALD!
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Feb 21, 2007, 01:39 AM // 01:39
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#38
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Academy Page
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.....if we cared about reality wouldn't that 15k female druids armor have a slightly.... skimpier AL?
it's a game, accept it, move on, take a deep breath if you have to, but do realize that reality holds very little sway in the land of armor based on what we've already been handed.
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Feb 21, 2007, 04:11 AM // 04:11
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#39
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Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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/not signed
glads armor ftw
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Mar 07, 2007, 04:41 AM // 04:41
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#40
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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ITs funny seeing so many saying that tatoos dont offer protection, warriors need armor, like this is real life. Why couldnt the Tatoo armor have 80 AL like all the others, THIS ISNT REAL ANYTHING GOES it would be cool to see it with a little less armor but with another buff like adren gain too. Not everyone would buy it jsut like not everyone buys Sunpear armor or Kurzick armor cause they dont like it and prefer something else.
I think the monk like tatoos on the warrior only wearing a buttflap would look kinda dumb but maybe just on his chest and arms and face. and wears pants(not big bulky ones cause it would look bad)
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